Sporelike · Early in Development

Become the dominant species in a living microcosm world.

Sproyt is a modern sporelike evolution game: start as a humble cell, devour, mutate and evolve into a unique lifeform — in a world that reacts to you.

Pre-alpha gameplay in development
PC · Controller & Mouse & Keyboard
Micro-evolution preview
Build 0.1.0 · WIP
Feed Mutate
Depth: 140 m

An evo-sandbox experiment with personality

Sproyt blends familiar Spore vibes with modern effects, playful physics and a clear focus on readability and feedback for every decision you make.

In Sproyt you begin as a tiny glowing cell in a dense, alien ecosystem. Every prey you consume, every mutation you pick and every encounter with other organisms changes your shape and playstyle.

Instead of linear levels, Sproyt focuses on a dynamic sandbox: you decide whether you become a fast hunter, a heavy tank or a delicate swarm creature.

🧬 Mutation system with clear visual changes
🌱 Dense bio-light and particle effects
🧠 Reactive AI that responds to your evolution
🎮 Built for short sessions & deep-dive runs
Trailer (soon)
Pre-alpha gameplay showcase
💡 Currently in development · Footage work-in-progress

How Sproyt plays

Focus on juice and readable chaos: everything reacts to your inputs — particles, sounds, UI and of course other organisms.

🌀

Fluid movement

Glide through a physics-based fluid where every maneuver creates waves, currents and swirling particles.

🧬

Evo tree with personality

Pick mutations that instantly show: new tentacles, shields, bioluminescence, jet propulsion and more.

👾

Reactive ecosystem

Other creatures adapt, swarm up or flee depending on the role you take within the biome.

🎧

Dynamic sound & UI

Audio, HUD and effects breathe with your creature — from quiet cell clicks to explosive evolution leaps.

Screenshots & mood preview

Here’s an indicative look at where Sproyt’s visuals are heading: glowing green organisms, clear silhouettes, dark bio-space.

Deep-sea biome Work-in-progress
Swarm combat Concept
Evo menu UI prototype

How Sproyt is meant to grow

Everything is still iterative – feedback is explicitly welcome before things get carved in stone.

Sproyt starts as a focused core experience: few, but very juicy systems.

After that come more biomes, mutation paths and experimental modes — if the community is up for it.

Phase 1
Core movement & feeding

Core movement, currents, basic prey AI, first mutations and readable chaos.

In progress Pre-alpha
Phase 2
Mutation tree & builds

Many more playstyles, specialisations, synergies, first layer of meta progression.

Planned Alpha
Phase 3
Biomes & modes

New zones, hazards, events, experimental game modes based on community feedback.

Vision Early Access

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